Game Design Tips: Working with tiles
Uploaded by: DoctorM64
Video Description:
One of the most tedious steps of level design: Working with tiles. Depending on the complexity of your levels, and how complex your tileset is, tiling a big room can be tiresome.
Here are some tips to improve you tiling skills. In this example I´ll be doing a test room for my project (AM2R), I´ll be using Game Maker.
- When you prepare your tileset, make sure it´s 8 tiles wide, this way you won´t have to scroll right to acess all your tiles.
- After you´re done with the room collision layout, start with the edges, slopes and corners.
- Whenever you select a tile, try to use it in all the necesary places before switching to another one, this will save you a lot of time.
- If a tile is part of a tile block (any part of scenery bigger than 1 tile), make sure you count how many times you applied the tile before selecting the next tile in the block.
- If the enviroment is organic, or some kind of ruins, you´ll have to avoid being repetitive. If you can see repeating tiles at first sight, you should add variety. Edit your tileset and add some new variations on your existing tiles.
- Don´t be afraid to modify the original layout if the tiles don´t match. As long as the level is still playable the way you wanted, you can change it.
- It can be tiresome at first, but once you get the hang of it, you´ll be making beautiful levels in no time.
If you find any of these useful, drop me a line, I´ll be happy to see your work.
http://metroid2remake.blogspot.com
Tags for this video: am2r design development game level metroid tiles tips
Find more videos in the "Education" category
See more videos uploaded by DoctorM64
Comments for this video: Show || Hide
Tell a friend:














In the room editor, just enable a view and make it smaller than the room size.
Would this sound gay but : Could I borrow the basics of the engine? I'm using GMLite and well , My character sucks. so does the coding. I tried doing sprite replacements via GMLang. although the things don't make sense; Index , ImgNumb etc.
It won't be for a M2 Remake anyway.
Let's just say :
Mr. Space Pirate's Adventure on Zebeth. Well , The remake after Super Metroid's explosion.
but it's ok for game maker I guess