FR-041: Debris by Farbrausch



Uploaded by: rc55
Video Description:
The amazing FR-041 from Farbrausch - the winning demo of Breakpoint 2007.
Credits from readme:
visuals, direction: theunitedstatesofamerica (aka fiver2)
code: chaos, ryg
soundtrack: ronny
synthesizer: kb
sound effects: wayfinder
additional graphics: giZMo
additional code: tron
special thanks: fried


Tags for this video: 041 2007 animation breakpoint demoscene directx farb farbrausch fr fr-041 fr041 rausch rc55 ukscene werkkzeug werkkzeug3

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Comments for this video on YouTube
Yes, you are ... ( 4 months ago by rc55)
Yes, you are absolutely missing the point. The entire production is only 177KB (1/8th of a floppy disk) and uses procedural generation for almost all assets (models, textures, music). To say you could do in 5 minutes is just insulting. This production took over 6 months and much care and attention was put into making this what it is. Pay attention to the lighting, sound and direction - for a demoscene production this was truly revolutionary.
looks like ... ( 4 months ago by thefalsonefamily)
looks like something on the end of my shoe... SHIT!
Aptly put, from the ... ( 4 months ago by rc55)
Aptly put, from the guy who is incapable of washing his own shoes.
very good Demo ( 4 months ago by revivalDB)
very good Demo
I downloaded it and ... ( 4 months ago by jazzyrockstar246)
I downloaded it and yes, it's amazing that they fit it all in 177kb... But there was a five minute load at the begginning and all the textures were copy and pasted. Not so revolutionary to be honest. Just some serious compression and copy 'n' pasting...
Demoscene ... ( 4 months ago by rc55)
Demoscene productions take advantage of state of the art systems, so if the procedural generation process is slow, it's down to your computers' specification. Although it has compression to shrink the executable size, for the most part everything else is procedurally generated, as in, very tight algorithms generate all the textures used through a process of accumulated filtering and hinting (e.g. create 64x64 texture, paint red, add noise, add 4 pixel stripe every 64 pixels).
177 kb! Still ... ( 4 months ago by fanikizky)
177 kb! Still nearly unbelievable.
Hey, I haven't ... ( 3 months ago by godprobe)
Hey, I haven't checked out the demoscene since "The Popular Demo" and Conspiracy's groundbreaking releases. Great to go to pouet and catch this, and to know that Farbrausch and others are still making these awesome works of art. Love the camera work, skating bridges, and the sound design in particular. Mildly disappointed that it's not 64k. ;)
This one beats the ... ( 3 months ago by marky2112)
This one beats the hell out of my system.
??? ( 3 months ago by 69BTownKilla69)
???
Array ( 3 months ago by Slugsie1)
Incredible.
Just a few points for all the nay-sayers:
It was all done in around 177kb. Think about that for a second. In less memory than a short Word document they created:
A decompression engine
A 3D, light tracing, rendering engine
A procedurally driven engine that creates a whole host of 3D objects
Described then entire performance
Most descent programmers/cgi artists/etc would have a hard time doing one of those things in 10x the memory.
This is an awesome achievement in and of itself.
This is quite ... ( 2 months ago by ByteSmasher)
This is quite possibly the best demo I've ever seen. EVOKE 2008 SOON!!! :D
I'm not sure you ... ( 2 months ago by IntrinsicPalomides)
I'm not sure you can actually comprehend how much is crammed into that 177kb, or maybe even if you understand how small that is. I think I rememeber reading somewhere that around 300mb(i think, kkrieger was like 170mb) of data is generated, that is 307200kb, maybe now you can understand the scale of it.
I take it you ... ( 2 months ago by IntrinsicPalomides)
I take it you haven't seen Lifeforce then by ASD? :) I highly recommend it if you haven't a work of pure art, and checkout Iconoclast while you are at it too ;p
If it wasn't 177kb ... ( 2 months ago by mikosoft)
If it wasn't 177kb in size my jaw would not drop onto the floor. But right now (seeing kkapture version) I am still absolutely amazed. The most stunning thing about this is the real-like camera movement - even walking cam! (at 5:04)
Don't forget the ... ( 2 months ago by saxxonpike)
Don't forget the music engine too!
What's the ... ( 1 month ago by Fhwoarang)
What's the difference? He liked it. Does it really matter if he doesn't exactly know what it is?
Last demo I saw ... ( 1 month ago by h3xxor)
Last demo I saw from these guys was FR-08, it wasn't half as amazing, but it was 64kb.
What is your ... ( 1 month ago by Judy1989)
What is your display card?
Is it real-time?
Yes, demos are ... ( 1 month ago by creaothceann)
Yes, demos are real-time. Some (like this one) are also extremely optimized for size.
WAOW. Is this all ... ( 1 month ago by jazzpsalti)
WAOW. Is this all procedural generation??? If so, how long does it take to setup??? How much data is produced???
The ending of this is intense. It's exactly the kind of stuff I saw after about 2oz of psilo LOL!!!
this is all ... ( 1 month ago by Styx993)
this is all procedural generation, unless farbrausch managed to cram it into 177k (yes, kilobytes). my guess for setup is about 3 minutes (their demo .kkreiger is 64k and takes about 1 1/2 minutes) on a p4 prescott, and about 600mb generated (.kkreiger generated about 300mb in traditional storage, according to wikipedia)
Great work, im ... ( 3 weeks ago by reimax97)
Great work, im impressed!
cool ( 1 week ago by 50Papst)
cool



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