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PhotoTechEDU Day 29: Photographing VR Panoramas
Uploaded by: googletechtalks
Video Description:
Google Tech Talks
October, 17 2007
ABSTRACT
Scott Highton, one of the pioneers of virtual reality photography, will present an overview of methods and techniques for photographing VR panoramas. While VR panoramas have become common for online tours in the real estate and travel industries, where low-quality point-and-shoot technique seems to prevail, Scott focuses on the higher-end and higher-quality approaches that yield memorable and evocative imagery.
Scott's talk will include discussion of the various capture and post-production technologies available for panoramic imaging today, as well as a look behind the scenes at real-life VR photo shoots
Speaker: Scott Highton
Scott Highton is one of the pioneers of virtual reality photography. He was the first independent photographer contracted by Apple to work with and test QuickTime VR, as well as an early photographic consultant and contract photographer during the development of IPIX's PhotoBubble technology. Specializing in photography of extreme locations and environments, he was the first to use both technologies underwater.
Scott has been a commercial photographer, documentary cinematographer, and writer for close to 30 years, and is in the process of finishing his long-awaited book on Virtual Reality Photography techniques. He has lectured at a number of photo industry events, and produces the Virtu...
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I particularily liked your half dome documentation showing your inspiration and execution of that VR Photography project, filmed entirely by your self. Outstanding work.....read part 3
The only obejction i would have and like to voice is the misconception of the rear nodal point of beeing the no parallax point for panoramic photography. It has been proven wrong and can be explained as being the center of the entrance pupil, instead. It is a virtual aperture that defines the area at the entrance of the optical system that can accept light. This depends on several critical factors in VR photography.
Scott Highton